Conway"s Game of Life, an cellular automaton invented by British mathematician John Horton Conway in 1970, is a zero-player game that simulates life and death of cells in a two-dimensional world. Each cell can be either alive or dead, and its state is determined by the interaction with its eight neighboring cells. The rules of the game are as follows: 1. If a live cell has less than two or more than three live neighbors, it becomes dead. 2. If a live cell has two or three live neighbors, it remains the same. 3. If a dead cell has exactly three live neighbors, it becomes alive. The game starts with a predefined seed, and each generation of cells is processed according to these rules. The game continues by generating new generations, with patterns and structures emerging from the chaos. These structures often exhibit symmetry and change with each generation. While some patterns remain fixed, others can be disrupted by the invasion of disorderly cells. However, order and shape often emerge from the chaos. This game has been implemented in various computer programs, and is popular among hackers in the Unix community, who use characters to represent cells and watch them evolve on a computer screen. A notable example is the inclusion of this game in the GNU Emacs editor.

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